The Second Book
in the Award Winning
D-Bound Adventuring Series
Online
Table of Contents
Book III 10 - 11 - 12 - 13
Chapter 10 - Birth -- School -- Work -- Death. What about Play?
Sick of reading, Ruby decides it's time for a break. And what
better place to take a break than the beach? Only problem is how
to get there? And truthfully, that is perhaps the major drawback
in writing adventure-logs (i.e. constant travel). Seriously, at
times, it feels like I'm writing a straight travelogue. Maybe
I'll call my next book How to See the Seven Realms on Less Than Three
Coppers and Single Strip of Manna a Day. Has a certain ring to it
if you ask me.
Chapter 11 - The Cove
I've long maintained that adventurers don't spend enough time at the
beach, so we all spent the day surfing, lazing around building sand
castles, and discussing philosophy -- the last indicating that this is
one of the silliest chapters in the book... if not all of literature.
Chapter 12 - Da Bunga-low
Garg has his cave. I have Da Bunga-low. Truth of the matter
is I'd forgotten my toothbrush (K'fr and/or story notes, take your
pick). So I'd wanted to go home and retrieve (them/it) before we
went any further. And yeah, this really is how I live. Read
it and weep -- for me, for you, for whomever. And then, if you
love me, send gold, lots and lots of gold.
Chapter 13 - Self Referential Social Interactions
Sometime, I should tell you about my imaginary friends, but smack dab
in the middle of a storybook adventure is neither the time nor the
place.