G’narsh
The Troll, The Myth, The Legend
by
Kevin Stillwater
chapter 1
# # # Prelude # # #
page 5
I can just as easily imagine a link between G’narsh
and a draco-beast, a Wook-EE gone bad, or even an evil Herculean
antihero. But once again, I wish to make clear that I do not
intend to establish a formal link or sub call, but rather to set a tone
by paying homage to popular, readily identifiable personas and
characters. For you see, one need not co-op the name to reap the
benefits of association. Even the government issue welfare rigs
recognize these informal calls. So clearly, there is nothing
subversive or underhanded in the practice. (After all, there is a
reason six slots are considered the minimum for a player, but that many
dreams only come with only the one disc. The remaining five slots
are intended to be dealers choice -- and I will make no formal recommendations).
From a creator’s perspective, however, it is important to be cognizant
that one’s work may -- i.e. most definitely will -- be played
concurrently alongside Lord of the Kings, a Solar Quest gaming skimmer,
one or two fantasy setting hybridization discs, and a Greek Mythology
Primer or two; or that it may be played with no more support than a
standard Government Issue General Purpose Equalization Library (a.k.a.
the GI Library).
And, in case the later
should be true, at the very least we need to lay down a working
shell. So along with his immense size and two heads, G’narsh has
tough, leathery olive-grey skin, which is almost scale-like, along with
long thick yellow fingernails reminiscent of claws. His tusk-like
fangs mirror the yellow of these claws as do his eyes -- which are at
times bloodshot and at others a more pleasing tarnished ivory
grey. What hair he has is unimportant (color, style, or
length). And we can assume his clothes are typical of the setting
and locale in which he finds himself unless otherwise noted.