A Few Minor Map Changes
I got creamed a bunch of times. So, I moved my Capitol to the Hill blocking the Peninsula to the North East of the Settler in the above graphic. I, also, turned that particular Grassland Hill into a Plains Hill, so I'd have a 2 Hammer City. And I brought the nearby Iron Behind my newly constructed
Wall of Death (to where the Settler is standing in the above image).
The changes worked great. And I very much enjoyed watching my adversaries slam their armies against my well entrenched Forces.
Oh, and I changed this new Map Configuration's name to Boar's Landing.
It's all (Original Start, Modified Start, Victory Game, and a bunch of Failures) in the
025-boars-head-saves.zip.
There's a lot of Green there (which stands for Victory, Red for Defeat). I won almost every Combat this game. There is nothing like having Archers (or most any other Unit for that matter) Defending from a Culturally Significant City located on a Hill.
Of course, I must have reloaded after a particularly bad combat or two, as the logs show more Great Generals than I actually earned. Also, something is clearly amiss with my graphing utility, as the Vertical Defeated Civilization Bars have been pushed to the far right edge of the graph. But I'm not going to go through the code (or the logs, either; not at this juncture, anyway) to see what's what.
{Please keep in mind, the same program that makes the graphs computes the following numbers. And seeing as how the Vertical Defeated Civilization Bars were pushed off the right edge of the graph, there is clearly something wrong with either the program (this hasn't happened before) or the logs (my guess, but we'll see after I compile the graphs for the next game).
Turns: 784 (there were 810)
Combats: 424 (???)
Civilizations Dominated: 2 (not by me)
Great Generals: 6 (I only got 5)
Max Number of Combats in Turn: 34
Combats by Number
(Total Attacks or Defences)
| Win | Lose |
Attack | 244 | 27 |
Defence | 141 | 12 |
Maximum Combat Strength in a a Turn: 162
Combats by My Strength
(i.e. My Unit's Strength at Time of Combat, Totalled)
| Win | Lose |
Attack | 2224 | 127 |
Defence | 704 | 43 |
Eh, as long as I am showing graphs, here's the one for Commerce.
I'm not impressed.
Poor Economy
For one, I had too many Cities. I was very good about not having crap Cities in the early stages of the game. But later on, I let my Empire grow, having eaten America more or less whole. At which point, I had too many Cities.
Also, I should have never revolted into Mercantillism. For the type of Game I was playing, I should have saved the Turns I lost in Revolt and stayed in some sort of Open Market Civic. I went from 20% Research in Merchantillism back up to 50% when I switched to Free Trade.
Modern Era Expansion MOD
It would appear most of the effort in the Modern Era Expansion Mod went into filling out the Navy. To my eye, there is not that much else going on... maybe the addition of some infill Technologies. But to what advantage? Still, I am not turned off by it.
{In my next game, I noticed a wider variety of Tank Types. Still, by the Modern Era the game is mostly decided. So the MEE MOD doesn't change things that much... or not that I am seeing... just yet.}
Leaderhead Pack MOD
I enjoyed playing against a slew of New Leaders, ones whose play style I could not look up on the Internet. I will be playing with these again.