Rectangle Game - (controls are on the right)
I call this the Rectangle Game. The original working title was
WWI Machine Gun Shooter, as a sort of art project (the circles do get
mowed down just like all those millions dead in WWI) and, also, as a
sort of homage to All's Quiet on the
Western Front and all the teachers who tried their best to turn
me into a pacifist (which in the end, mostly worked).
So, anyhow, I figure it's pretty abstract so whether it's soldiers
charging across a no man's land towards certain death, bills that are
getting zapped away by electronic payments (turn everything green), or
just balloons wafting around )is entirely up to you. I'd even go
for a zombie theme if the circles are switched to green and the bullets
turned red. (From there, best to let your imagination take over
and dictate the storyline and meaning.)
The real intent is for you to experiment with the controls on the
right, but for those who like a listing:
Clicking on the Playfield temporarily resets the aim
to wherever clicked (more or less, the aim is sort of off)
. 20 (bullet controls): black = increases bullets,
white = decrease bullets
The bar underneath changes the
bullets color
o 5 (target controls): black = increase number to
targets, white = decrease targets
First Bar = change outline color
Second Bar = change fill color
Black Triangle = increase target size,
White = decrease size, circle = reset to start (this can be important
if one plays around with both target size and number at the same time)
(()) P1 (targeting control)
First Bar changes fire pattern
|| Second Bar changes side wall
behavior (bounce, pass through, disappear, & random)
~ is the degree of randomness in bullet
behavior (squiggliness)
- changes veer left or right
(should be fairly obvious as to what this means after a few clicks)
+++/1-1 Bar determines whether bullets
can hit one or more targets
X-X/^^^ Bar determine whether bullets
destroy target (remove it to top of screen, or just bounce it back); I
probably like this functionality the best
Black Circle at bottom is a smart bomb, (all targets
reset), there are a limited number of these, but everytime a target
falls off the bottom of the board, a new one is 'earned'.
If you're looking for a challenge or a little more guidance how to
play, might I suggest trying to keep the balloons from floating to the
bottom of the board while utilizing as few bullets (and as many
ballons) as possible, setting the controls to (1-1 & ^^^) make this
even more difficult.
Overall, this application is a real resource hog (even more so as
targets and bullets increase).
However, considering how few methods this program utilizes (and how
little I knew about JavaScript &/or paperJS when I created it), I
am quite proud of it. And as of 7-29-13, consider it my best
program.
As to game philosophy, one of the things I was going for with this (and
seek in the games I like) is the ability of the application to play
itself. It doesn't stall or wait for player input. And it's
not really possible to lose. So, it's more like a diversion than
a game. And as Mr Bennet is so fond of saying to Lizzy, I hope
you find it diverting (and don't get all Missus on me).
Or if that's not clear (and random Pride
& Prejudice references aside), I hope you enjoy.
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Rectangle Game - Copyright © 2013 Brett Paufler