The Quechua Rush
For years, I never really got The Rushes. So, let me explain exactly what a Quechua Rush is. I mean, it's not complicated. But it is EXACTLY what it is.
- Found a City
- Yep, this part is pretty easy.
- Build a Quechua
- Do whatever else there is to do this early in the game.
- Build Another Quechua!
- And Another!
- And Another!
- And Another!
- And Another!
- Attack!
In short, 1-3 Quechuas will be needed for each Garrisoned Archer.
Quechuas cost 30 Hammers each. So for a fraction of the cost of a Settler, one gets a City situated in one of the best locales on the map. And sometimes, that there City is the home to a Religion. So, these Captured Cities tend to be fairly awesome. It's not just a Captured City. It's a Captured Capital!
Other Considerations
I was very pleased with Researching
Pottery almost right away (after Fishing on this map). Part of my core strategy has always been to Out Tech The Competition. And early
Cottages make this all the more likely... especially with The Financial Trait.
I cannot praise Monarchy enough. Previously, I've built The Pyramids and run Representation. But during The Early Game (almost until Representation is available organically), Monarchy works better. A 30 Hammer Quechua (or Warrior) is a small price to pay for +1 Happy. Or in other words, for the price of a single Temple, one gets all the Happiness they need. In short,
Monarchy Solves The Happiness Problem completely.
Never Trade Troops! I mean, do what you want. But me? I'm not trading troops. If I lose 25 Troops over the course of a game, that's pretty bad... even after a Quechua Rush.
Representation and Merchantillism with The Statue of Liberty is a solid combo for a large (and especially, a large and low) civilization. That's Two Free Specialists per City with each Specialist getting +3 Beakers per Turn. Add in a few minimal Trade Routes and it's the rare city which can't pay for itself and stand on it's own... even at Pop 1.
Permanent Alliances mess up Espionage. I think it's a straight combination by addition: both Allies' Espionage versus The Competing Civilization's Espionage against both Allies. So in this game, after the formation of a Permanent Alliance, I lost Research Visibility on nearly everyone. Likewise, Research costs 50% more (or half as much again).
The Three City System
Whether the strategy will stay with me or is a one off for this game, I cannot say. But here's the rough outline... that kind of says it all.
- Core Cities
- Secondary Cities
- Captured Cities
The specifics are likely not as important as the overall conception: